@startuml
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!define MATERIAL_ADD_A_PHOTO(_alias) ENTITY(rectangle,black,add_a_photo,_alias,MATERIAL ADD_A_PHOTO)
!define MATERIAL_ADD_A_PHOTO(_alias, _label) ENTITY(rectangle,black,add_a_photo,_label, _alias,MATERIAL ADD_A_PHOTO)
!define MATERIAL_ADD_A_PHOTO(_alias, _label, _shape) ENTITY(_shape,black,add_a_photo,_label, _alias,MATERIAL ADD_A_PHOTO)
!define MATERIAL_ADD_A_PHOTO(_alias, _label, _shape, _color) ENTITY(_shape,_color,add_a_photo,_label, _alias,MATERIAL ADD_A_PHOTO)
skinparam folderBackgroundColor<<MATERIAL ADD_A_PHOTO>> White
@enduml